Agent Elmer Mcarthy  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 43 M 6 (0) 3 (-1) 4 (-1) 9 (1) 10 (1) 9 (1)6349A9
Expressive, Cheerless, Obese
 
Skills
Animals 0
Athletics 0
Deception 1
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Jack-of-All-Trades 1
Persuade 2
Profession (Freeloader) 0
Recon 1
Stealth 0
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Drifter Barbarian 13
Agent Corporate Agent Agent12
 
Name Type Affinity Enmity Power Influence Species
Al McIntire Enemy 0 1 0 2 Happrhani (M/97)
Al McIntire has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 22 Crime pays off. Gain victim as Enemy.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 23 A job goes wrong, forcing Elmer Mcarthy to flee off-planet.
3 23 Failed to qualify for Merchant Academy.
3 23 Became a Drifter (Barbarian).
3 24 Find valuable salvage.
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Continued as Drifter (Barbarian).
4 29 Find valuable salvage.
5 31 Continued as Drifter (Barbarian).
5 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 34 Became a Agent (Corporate Agent).
6 36 Rewarded for a successful mission.
7 38 Continued as Agent (Corporate Agent).
7 40 Rewarded for a successful mission.
7 42 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
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