Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Severely injured. |
3 |
24 |
Became a Rogue (Thief). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Voluntarily left Thief |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Nearly killed. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Elmer Moore do not know what happened to Elmer Moore. There is a gap in Elmer Moore's memory. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Elmer Moore come into conflict with a splinter group Elmer Moore's own religion which maintains Elmer Moore's version is the wrong one. Gain 2 Rivals. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Elmer Moore do not know what happened to Elmer Moore. There is a gap in Elmer Moore's memory. |
8 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Moved to a new world. |