Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Elmo Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Elmo Mitchell's ship is ambushed by enemy vessels. Elmo Mitchell successfully ran to the jump point. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Elmo Mitchell discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Elmo Mitchell's Contacts or Allies betrays Elmo Mitchell, ending Elmo Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Drafted into Courier |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |