Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Elmo Ramos's trade routes and contacts, forcing Elmo Ramos to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
An investigation takes on a dangerous turn. |
2 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
Good fortune |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Became a Rogue (Thief). |
6 |
38 |
Involved in the planning of an impressive heist. |
6 |
40 |
Promoted to Rogue (Thief) rank 1. |