Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Elvin Roberts's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elvin Roberts fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Elvin Roberts's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elvin Roberts fail to help. Gain an Enemy. |
3 |
27 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
38 |
Became a Scholar (Physician). |
6 |
42 |
Entangled in a bureaucratic or legal morass that distracts Elvin Roberts from Elvin Roberts's work. |