Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Elwin Baker's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Psychologically damaged by Elwin Baker's time in the scouts. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Flight). |
5 |
33 |
Elwin Baker is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Elwin Baker as an Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Elwin Baker's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
38 |
Elwin Baker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
38 |
Failed to qualify for Merchant Academy. |
8 |
38 |
Became a Drifter (Barbarian). |