Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Emmett Hotty's life into chaos, forcing Emmett Hotty to leave the planet. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
3 |
25 |
Voluntarily left Barbarian |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Emmett Hotty do not know what happened to Emmett Hotty. There is a gap in Emmett Hotty's memory. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Emmett Hotty secretly provide religious rites for a dying leader or noble, although they do not share Emmett Hotty's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Hotty's choice. |