Junior Project Worker Emmett Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 43 M 5 (-1) 7 (0) 4 (-1) 4 (-1) 7 (0) 5 (-1)574475
Strait-laced
 
Skills
Advocate 1
Animals 0
Athletics 0
Drive 0
Electronics 0
Gun Combat 0
Investigate 1
Mechanic 0
Recon 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Barbarian 02
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Haywood Dendy Ally 2 0 1 0 Libert (M/53)
Hezekiah Clubb Rival 1 1 2 2 Murrissi (M/53)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws Emmett Hotty's life into chaos, forcing Emmett Hotty to leave the planet.
2 21 Failed to qualify for Surveyor (Scout).
2 21 Became a Drifter (Barbarian).
2 22 Find valuable salvage.
3 25 Voluntarily left Barbarian
3 25 Failed to qualify for Cavalry (Army).
3 25 Continued as Drifter (Barbarian).
3 28 Emmett Hotty do not know what happened to Emmett Hotty. There is a gap in Emmett Hotty's memory.
4 28 Failed to qualify for Courier (Scout).
4 28 Submitted to the draft.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Befriended by a senior agent.
4 32 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 32 Continued as Agent (Law Enforcement).
5 33 Advanced training in a specialist field.
5 36 Forced to muster out.
6 36 Failed to qualify for Worker (Citizen).
6 36 Switched to Drifter (Wanderer).
6 37 Suffer from a life-threatening illness.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Emmett Hotty secretly provide religious rites for a dying leader or noble, although they do not share Emmett Hotty's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Hotty's choice.
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