Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Emmit Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Emmit Clubb's ship is damaged, and Emmit Clubb have to hitch-hike Emmit Clubb's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Emmit Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Entered Merchant Academy with the Business curriculum. |
6 |
34 |
Study Tactics (Naval) as a hobby. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Broker). |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |