Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Emmit Fleming's ship is damaged, and Emmit Fleming have to hitch-hike Emmit Fleming's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Attacked by enemies that Emmit Fleming easily defeat. |
3 |
25 |
Gain Enemy if Emmit Fleming don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Emmit Fleming's Contacts or Allies betrays Emmit Fleming, ending Emmit Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
38 |
Lost eye or limb. Fully recovered. |
8 |
38 |
Became a Rogue (Enforcer). |
8 |
42 |
Emmit Fleming spend months in the dangerous criminal underworld. |