Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Became a Psion (Adept). |
5 |
35 |
Gain a mentor. |
5 |
35 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Psion (Adept). |
6 |
38 |
Attempt to use powers for personal gain, but it backfires. |
6 |
39 |
Promoted to Psion (Adept) rank 2. |
7 |
39 |
Continued as Psion (Adept). |
7 |
41 |
Gift causes a former ally to turn on Ennis Saxon and betray Ennis Saxon. One Ally or Contact becomes an Enemy. |