Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Ephraim Xavier to flee and vows to hunt Ephraim Xavier down. Gain an Enemy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Voluntarily left Artist |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Ephraim Xavier's business expands, Ephraim Xavier's corporation grows, or the colony thrives. |
6 |
35 |
Voluntarily left Corporate |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Ephraim Xavier do not know what happened to Ephraim Xavier. There is a gap in Ephraim Xavier's memory. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Ephraim Xavier come into conflict with a splinter group Ephraim Xavier's own religion which maintains Ephraim Xavier's version is the wrong one. Gain 2 Rivals. |