Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Vessel participates in a notable military engagement. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Flight) with previous rank. |
3 |
28 |
Find Ancient Technology. |
4 |
28 |
Continued as Navy (Flight). |
4 |
31 |
Abuse Erick Peterson's position for profit. |
4 |
32 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Flight). |
5 |
35 |
Erick Peterson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Flight). |
6 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |