Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Good fortune |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Ervin Powlett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Find Ancient Technology. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
37 |
Join a social movement. |
6 |
39 |
Graduated. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |