Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Essie Head's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Essie Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Essie Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Became a Navy (Flight) with the new title Crewman. |
6 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Failed to qualify for Courier (Scout). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Failed to qualify for Broker (Merchant). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Became a Army (Infantry) with the new title Private. |
8 |
40 |
Given a special assignment or duty in Essie Head's unit. |