Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Everette Willis's work ends up coming home with Everette Willis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Everette Willis do not know what happened to Everette Willis. There is a gap in Everette Willis's memory. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
23 |
Good fortune |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Everette Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
33 |
Refused to criticise a questionable political leader on Everette Willis's homeworld. |
5 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
34 |
Continued as Entertainer (Journalist). |
6 |
36 |
Expose or are involved in a scandal of some sort. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |