Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
30 |
Evert Watson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
30 |
Became a Drifter (Barbarian). |
3 |
33 |
Evert Watson do not know what happened to Evert Watson. There is a gap in Evert Watson's memory. |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
36 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
40 |
Evert Watson secretly provide religious rites for a dying leader or noble, although they do not share Evert Watson's faith. Gain an Ally in the family and a Rival who disagrees with Evert Watson's choice. |
5 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |