Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
A series of bad deals and decisions force Fitzhugh Craig into bankruptcy. Fitzhugh Craig salvages what Fitzhugh Craig can. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Fitzhugh Craig's Contacts or Allies betrays Fitzhugh Craig, ending Fitzhugh Craig's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Switched to Merchant (Merchant Marine). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Fitzhugh Craig's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Fitzhugh Craig come into conflict with a splinter group Fitzhugh Craig's own religion which maintains Fitzhugh Craig's version is the wrong one. Gain 2 Rivals. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
36 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
Fitzhugh Craig retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |