Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
29 |
Good fortune |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Flenn Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
33 |
Switched to Merchant (Free Trader). |
6 |
34 |
Make an unexpected connection outside Flenn Porter's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |