Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Fletcher Campbell left the community. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Scholar (Scientist). |
3 |
28 |
Entangled in a bureaucratic or legal morass that distracts Fletcher Campbell from Fletcher Campbell's work. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
31 |
Betrayed by a friend. One of Fletcher Campbell's Contacts or Allies betrays Fletcher Campbell, ending Fletcher Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
34 |
Pick up potentially useful information using Fletcher Campbell's psychic powers. |
5 |
35 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
35 |
Continued as Psion (Psi-Warrrior). |
6 |
39 |
Psionic strength increases. |
6 |
39 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
39 |
Continued as Psion (Psi-Warrrior). |
7 |
41 |
Spent time mastering mind and body. |
7 |
43 |
Promoted to Psion (Psi-Warrrior) rank 3. |