Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Fletcher Williams do not know what happened to Fletcher Williams. There is a gap in Fletcher Williams's memory. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Fletcher Williams's time in the scouts. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Fletcher Williams's Contacts or Allies betrays Fletcher Williams, ending Fletcher Williams's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
26 |
Failed to qualify for Corporate (Citizen). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
27 |
Attempted a risky adventure and was wildly successful. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
33 |
Find valuable salvage. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
36 |
Find valuable salvage. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |