Scout Ford Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 43 M 6 (0) 10 (1) 6 (0) 6 (0) 7 (0) 4 (-1)6A6674
Astute, Lascivious
 
Skills
Astrogation 1
Athletics 0
Broker 0
Carouse 0
Deception 0
Diplomat 1
Engineer (M-drive) 1
Gambler 1
Gun Combat 0
Navigation 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Merchant Merchant Marine Crewman02
Scout Explorer Scout13
 
Name Type Affinity Enmity Power Influence Species
Artie Tabiner Rival 1 1 1 3 Darmine (M/19)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 22 Involved in a gambling ring.
2 22 Voluntarily left Enforcer
2 22 Failed to qualify for Scientist (Scholar).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 A good deal ensures Ford Bailey is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 30 A series of bad deals and decisions force Ford Bailey into bankruptcy. Ford Bailey salvages what Ford Bailey can.
4 30 Became a Scout (Explorer).
4 31 Ford Bailey survey an alien world.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 38 Spend several years jumping from world to world in Ford Bailey's scout ship.
6 38 Continued as Scout (Explorer).
6 41 Ford Bailey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
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