Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in a gambling ring. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A good deal ensures Ford Bailey is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Ford Bailey into bankruptcy. Ford Bailey salvages what Ford Bailey can. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Ford Bailey survey an alien world. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Spend several years jumping from world to world in Ford Bailey's scout ship. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Ford Bailey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |