Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Frank Strachan do not know what happened to Frank Strachan. There is a gap in Frank Strachan's memory. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
During a battle, defeat or victory depends on Frank Strachan's actions. Frank Strachan actions lead to an honorabe discharge. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Frank Strachan's trade routes and contacts, forcing Frank Strachan to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Frank Strachan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Frank Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |