Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Fritz Snyder secretly provide religious rites for a dying leader or noble, although they do not share Fritz Snyder's faith. Gain an Ally in the family and a Rival who disagrees with Fritz Snyder's choice. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Fritz Snyder is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Fritz Snyder retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Fritz Snyder is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Fritz Snyder as an Enemy. |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Fritz Snyder's Contacts or Allies betrays Fritz Snyder, ending Fritz Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Contact with Government. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |