Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Gaston Martin's life into chaos, forcing Gaston Martin to leave the planet. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Gaston Martin is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
33 |
Voluntarily left Holy Warrior |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
35 |
Failed to qualify for Broker (Merchant). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
36 |
Failed to qualify for Merchant Academy. |
8 |
36 |
Returned to Drifter (Scavenger). |
8 |
40 |
Gaston Martin do not know what happened to Gaston Martin. There is a gap in Gaston Martin's memory. |