Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Gene Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scholar (Physician). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Scholar (Physician). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
35 |
Promoted to Scholar (Physician) rank 2. |
6 |
35 |
Voluntarily left Physician |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Someone more charismatic but less devout than Gene Fullmore has become Gene Fullmore's superior. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
A notable academic consults with Gene Fullmore about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |