Geo Carbey  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 43 M 3 (-1) 5 (-1) 6 (0) 5 (-1) 8 (0) 2 (-2)356582
Mismatched eyes
 
Skills
Admin 2
Broker 2
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Recon 0
Science (Life Sciences) 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman04
Drifter Barbarian 01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Hard times caused by a lack of interstellar trade costs Geo Carbey's job.
2 20 Failed to qualify for Line/Crew (Navy).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Risk Geo Carbey's fortune on a possibility lucrative deal and win.
3 24 Continued as Merchant (Merchant Marine).
3 27 Embroiled in legal trouble.
4 28 Continued as Merchant (Merchant Marine).
4 31 Risk Geo Carbey's fortune on a possibility lucrative deal and win.
5 32 Continued as Merchant (Merchant Marine).
5 34 A good deal ensures Geo Carbey is living the high life for a few years.
5 36 Forced to muster out.
6 36 Failed to qualify for Thief (Rogue).
6 36 Became a Drifter (Barbarian).
6 40 Attacked by enemies and injured.
6 40 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
6 40 Gain Enemy if Geo Carbey don't already have one.
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