Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Gained a contact. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Promoted to Scout (Explorer) rank 2. |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
George Franklin's ship is damaged, and George Franklin have to hitch-hike George Franklin's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
George Franklin do not know what happened to George Franklin. There is a gap in George Franklin's memory. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
An investigation takes on a dangerous turn. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
40 |
Hard times caused by a lack of interstellar trade costs George Franklin's job. |