Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Drafted into Law Enforcement |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Gained a contact. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Befriended by a senior agent. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |