Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Gerald Pandy's work ends up coming home with Gerald Pandy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
25 |
Gerald Pandy do not know what happened to Gerald Pandy. There is a gap in Gerald Pandy's memory. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Gerald Pandy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Returned to Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Gerald Pandy's Contacts or Allies betrays Gerald Pandy, ending Gerald Pandy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
A series of bad deals and decisions force Gerald Pandy into bankruptcy. Gerald Pandy salvages what Gerald Pandy can. |
7 |
32 |
Switched to Drifter (Wanderer). |
7 |
34 |
Gerald Pandy do not know what happened to Gerald Pandy. There is a gap in Gerald Pandy's memory. |
8 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
36 |
Gerald Pandy faith is shaken. |
9 |
38 |
Continued as Believer (Holy Warrior). |
9 |
40 |
Gerald Pandy faith is shaken. |