Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Gerard Anderson Gerard Anderson's job. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Gerard Anderson is ordered to take part in a black ops mission that goes against Gerard Anderson's conscience. Gain the lone survivor as an Enemy. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Gerard Anderson's Contacts or Allies betrays Gerard Anderson, ending Gerard Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was sent to prison. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |