Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Drafted into Merchant Marine |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Imperial trade restrictions force Gerhard Austin out of business. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
31 |
Made lifelong friends. Gain 2 Allies. |
5 |
34 |
Graduated. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
A sudden war destroys Gerhard Austin's trade routes and contacts, forcing Gerhard Austin to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
40 |
Gerhard Austin do not know what happened to Gerhard Austin. There is a gap in Gerhard Austin's memory. |