Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Gerhard Winn spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Involved in the planning of an impressive heist. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
39 |
Gerhard Winn spend months in the dangerous criminal underworld. |
6 |
42 |
Promoted to Rogue (Thief) rank 4. |