Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Gertrude Winn's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Gertrude Winn's trade routes and contacts, forcing Gertrude Winn to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Drafted into Law Enforcement |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Gertrude Winn's job. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
36 |
Moved to a new world. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Gain a contact. |