Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Agreed to perform research that goes against Gilbert Hart's conscience. Gain 2 Enemies. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
An expedition or voyage goes wrong, leaving Gilbert Hart stranded in the wilderness. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Gilbert Hart's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Gilbert Hart's normal circles. Gain a Contact. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
Retired at age 42. |