Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
27 |
Attempt to use powers for personal gain, but it backfires. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
31 |
Psionic strength increases. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
5 |
34 |
Voluntarily left Psi-Warrrior |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
Glover Gardiner's business expands, Glover Gardiner's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |