Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Grace Ray's job. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Grace Ray don't already have one. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
36 |
A family scandal forces Grace Ray out of Grace Ray's position. |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Gain Enemy if Grace Ray don't already have one. |