Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
33 |
Injured |
5 |
33 |
Continued as Marine (Marine Support). |
5 |
37 |
Assigned to an assault on an enemy fortress. |
6 |
37 |
Continued as Marine (Marine Support). |
6 |
40 |
A mission goes wrong; Grady Montgomery and several others are captured and mistreated by the enemy. Gain Grady Montgomery's jailer as an Enemy. |