Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Failed to qualify for Performer (Entertainer). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Scout (Courier). |
2 |
26 |
Greg Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
29 |
Continued as Scout (Courier). |
3 |
32 |
When dealing with an alien race, Greg Moore botch an opportunity to gather extra intelligence about them. |
3 |
32 |
Greg Moore's ship is damaged, and Greg Moore have to hitch-hike Greg Moore's way back across the stars to the nearest scout base. |
3 |
32 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Courier). |
4 |
37 |
When dealing with an alien race, Greg Moore botch an opportunity to gather extra intelligence about them. |
4 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
37 |
Promoted to Scout (Courier) rank 2. |
5 |
37 |
Continued as Scout (Courier). |
5 |
39 |
Good fortune |
5 |
41 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |