Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Greg Paul far from home. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Greg Paul is rewarded for Greg Paul's diligence or cunning. |
3 |
24 |
Voluntarily left Colonist |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Gained a contact. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
32 |
Commanding officer takes an interest in Greg Paul's career. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Greg Paul foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Good fortune |