Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Make a breakthrough in Gregory Bowman's field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Gregory Bowman's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Gregory Bowman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |