Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Gregory Walters's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Gregory Walters spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Gregory Walters's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gregory Walters fail to help. Gain an Enemy. |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Gregory Walters's ship is damaged, and Gregory Walters have to hitch-hike Gregory Walters's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Returned to Scout (Courier). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |