Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
21 |
Guss McDonaugh faith is shaken. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
24 |
Guss McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Guss McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Guss McDonaugh's choice. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Guss McDonaugh easily defeat. |
4 |
31 |
Gain Enemy if Guss McDonaugh don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Guss McDonaugh faith enjoys an explosion of popularity largely thanks to Guss McDonaugh's efforts. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
A notable academic consults with Guss McDonaugh about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |