Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Gust Cameron's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Gust Cameron's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Gust Cameron into bankruptcy. Gust Cameron salvages what Gust Cameron can. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Gust Cameron is chosen to represent Gust Cameron's faith in a vid show or other highly public forum. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Gust Cameron come into conflict with a splinter group Gust Cameron's own religion which maintains Gust Cameron's version is the wrong one. Gain 1 Rivals. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |