Gust McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 43 M 5 (-1) 7 (0) 6 (0) 5 (-1) 7 (0) 3 (-1)576573
Gratified, Sunken eyes, Thankful
 
Skills
Animals 0
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer (Rotor) 1
Jack-of-All-Trades 1
Medic 0
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Corporate Agent 03
Believer Missionary/Humanitarian Project Worker11
Citizen Worker 02
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Suffer from a life-threatening illness.
2 21 Became a Agent (Corporate Agent).
2 24 Given specialist training in vehicles.
3 25 Continued as Agent (Corporate Agent).
3 27 An investigation takes on a dangerous turn.
4 29 Continued as Agent (Corporate Agent).
4 30 Hard times caused by a lack of interstellar trade costs Gust McDermot's job.
5 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 34 Gust McDermot accepted an offer of inducements to betray Gust McDermot's faith. Gain 190,000 in cash.
5 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 34 Became a Citizen (Worker).
6 35 Gust McDermot learn something Gust McDermot should not have – a corporate secret, a political scandal – which Gust McDermot can profit from illegally.
7 38 Continued as Citizen (Worker).
7 41 Gust McDermot's business expands, Gust McDermot's corporation grows, or the colony thrives.
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