Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Given specialist training in vehicles. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Gust McDermot's job. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Gust McDermot accepted an offer of inducements to betray Gust McDermot's faith. Gain 190,000 in cash. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Became a Citizen (Worker). |
6 |
35 |
Gust McDermot learn something Gust McDermot should not have – a corporate secret, a political scandal – which Gust McDermot can profit from illegally. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Gust McDermot's business expands, Gust McDermot's corporation grows, or the colony thrives. |