Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gustav Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gustav Webb fail to help. Gain an Enemy. |
1 |
19 |
Gustav Webb's ship is damaged, and Gustav Webb have to hitch-hike Gustav Webb's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
During a battle, defeat or victory depends on Gustav Webb's actions. Gustav Webb actions lead to an honorabe discharge. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
34 |
Refuse to join a cheat in some fashion. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
35 |
Refuse to join a cheat in some fashion. |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
39 |
Agreed to perform research that goes against Gustav Webb's conscience. Gain 1 Enemies. |
7 |
42 |
Promoted to Scholar (Scientist) rank 1. |