Gustave McMillan  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Florian 43 M 7 (0) 4 (-1) 3 (-1) 11 (1) 7 (0) 4 (-1)3 (-1)743B74
Responsible, Insipid, Upbeat
 
Skills
Animals 0
Broker 0
Carouse 1
Clairvoyance 0
Drive 0
Electronics 0
Engineer (M-drive) 0
Flyer 0
Gun Combat 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 0
Profession (Worker/Civil Engineering) 0
Recon 0
Steward 0
Streetwise 1
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Drifter Scavenger 01
Psion Psi-Warrrior Psi-Soldier01
Scout Surveyor 01
 
EducationGraduated
Spacer Community Graduated
 
Term Age History
1 18 Entered a spacer community.
1 21 Spent the college years partying.
1 22 Graduated.
2 22 Failed to qualify for Colonist (Citizen).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A good deal ensures Gustave McMillan is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 27 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Became a Drifter (Scavenger).
4 34 Encounter a Psionic institute.
4 34 Tested for psionic powers
5 34 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
5 38 Refused to use Gustave McMillan's psionic powers in an unethical fashion.
6 38 Became a Scout (Surveyor).
6 40 Psychologically damaged by Gustave McMillan's time in the scouts.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙