Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Gustave Robinson do not know what happened to Gustave Robinson. There is a gap in Gustave Robinson's memory. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Gustave Robinson's Contacts or Allies betrays Gustave Robinson, ending Gustave Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Gustave Robinson's Contacts or Allies betrays Gustave Robinson, ending Gustave Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Gustave Robinson is caught in the periphery of a scandal. |
7 |
41 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |