Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Hamp Lord don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Became a Merchant (Broker). |
7 |
40 |
Risk Hamp Lord's fortune on a possibility lucrative deal and win. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |