Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
A police detective or rival criminal forces Hardy Tilcott to flee and vows to hunt Hardy Tilcott down. Gain an Enemy. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Hardy Tilcott's work ends up coming home with Hardy Tilcott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
34 |
Nearly killed. Owe 11,250 for medical bills. |
7 |
34 |
Became a Scholar (Scientist). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |
8 |
38 |
Continued as Scholar (Scientist). |
8 |
39 |
Advanced training in a specialist field. |
8 |
42 |
Promoted to Scholar (Scientist) rank 1. |