Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Harlan Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Harlan Howard is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Contact with Government. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Moved to a new world. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Agent (Intelligence). |
6 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
42 |
Severely injured. Owe 10,000 for medical bills. |